A long time favorite. His illustrations seem to add an extra dimension to the beautiful game.
* ... in an "underground" map...
One of the (main) "lessons" of this Design Classic is a little bit counter-intuitive (being a map, and all): doing away with a (previously deemed) fundamental (?) aspect of the intrisic design -- in this case, true, accurate, geography -- can have a beneficial effect in the overall, resulting, evolved, design.
That was the key insight that set Harry Beck's London Underground map above & apart.
Nice "initiation" article/post about "Perceptual Hashing".
Its continuation (of sorts) it's also a worthy read (2nd jump).
True to his style, even at this scale, artist Shepard Fairey's striking street art installation, a Paris building as the canvas.
More info, just after the jump.
francis baconthere is no excellent beauty
that hath not some strangeness
in the proportion.
The brain is plastic. Here's a "manual" (sort of). With host/"guinea pig" Todd Sampson (and his brain).
A series of experiments with type, mainly in 3D and with perspective.
... To be seen after the (first) jump:
Love the concept/execution/art. Alex Griendling's "entry" to Iam8bit's (L.A.) exhibit, "Sequel", featuring movie sequels that never were.
Two design favorites (so, a two-for-one here): the striking design of the Forth Bridge ("the dinosaurs are coming/going!") and the minimalistic (in the style of the classic railway art of the 30's and 40's) expressive/impressive graphic prints of Peter McDermott.